I have made Pinterest boards to find inspiration to help determine the type of animation I would like to use and to decide upon an style.

These are links to the different boards:

Animation Board

The animation board is full of walk cycles, animated gifs, how to’s, character design references and links to sites with animations.

Cat/Tiger Board

This board is purely to help develop my character design, with a mixture of drawn and photographed cats and tigers, this will be my reference when creating my animation.

Black & White Board

This board is being used as inspiration on how I could use negative space within my animation with an interesting outcome.



Pitch Feedback


After my pitch I read through the feedback I had been given, these were the main aspects of the pros and cons:


  • Realisation early on that my initial idea was too complex and have changed it slightly.
  • Good character development.
  • Good idea using the negative space colour change.


  • To provide an animatic as a visual aid.
  • Images of storyboard instead of the sketchbook – adds a style.
  • How will you achieve the negative space colour change?



I decided to go with Idea 2, I felt I could use more the animation principles in this and create a more unique animation style. I pitched this idea to the class after digitally creating a few mock ups of a character in Illustrator, that I had drawn out in my sketch book.


This was my first intial idea, however after starting the character development and researching how to achieve certain animations, I realised that all of this would not fit into the time frame provided. So instead the cat finds a hole paws at it, falls through it and comes out the other side as a tiger.


The 12 principles of animation were created by Walt Disney animators, two of whom were Frank Thomas and Ollie Johnston, they are used to simulate a more ‘real’ experience for the viewers, adding substance to the 2-dimentional.

I will use anticipation before the cat falls into the hole, puts his paw and head in first.

Being both a cat and a tiger I will use Follow through and over lapping action for the tail of the character.

The characters body is quite manipulatable, but I will use arcs to help create more natural movements.


At first I wanted to use a simplistic cut out style, or maybe completely change the style when the cat changed into a tiger, but I realised how difficult this would be making all the elements and animating them separately.


I was picturing the background quite sparse or maybe even completely bare, making the character the main focus. Because of this I decided to go completely minimal and only use black and white in negative space, switching the tones to negative when the cat turns into a tiger.

Character development – sketchbook

Negatives of the first character, I have started creating the tiger character in my sketchbook, but haven’t come to a conclusive character, without

Animation Ideas


I have come up with some ideas that involve the circular object/ball as mentioned in the brief. They both include the ball from start to finish, I will analyse these ideas more in depth and choose the one that I could achieve best.

Idea 1

Rain drop falls, explores, gets stuck in a stream, evaporated by rain and starts again.

Idea 2

Torch light, cat tries to paw it, goes on to mirror, cat sees itself as a tiger, touches light, falls through mirror, turns in to tiger, sees a lake and reflection of moon, splashes it, looks up at moon, starts again.

A Little History…


I researched a bit of the history of animation to gain better knowledge of the subject…

Animation is essentially making the illusion of motion and change, early attempts of animation include cave paintings where the attempt of capturing motion was seen in animals in stages.


Other early attempts include:

Phenakistoscope – A spinning circular disk that was placed on a vertical handle, the artwork for these would loop as the device was spun.


Zoetrope – The pictures on the inside of this were viewed through slits around the outside and when spinnning created the illusion of motion.



Praxinoscope – This was the successor to the Zoetrope, but added mirror on the inside of the wheel, reflecting the images in a way we would recognize as a cartoon.



All of these can be compared to GIFS, looping until the viewer stops viewing.

12 Principles of Animation


The 12 principles of animation were created by Walt Disney animators, two of whom were Frank Thomas and Ollie Johnston, these principles were developed as a result of their practice. They are used to simulate a more ‘real’ experience for the viewers, adding substance to the 2-dimentional.

1. Squash & Stretch

Squash and Stretch promotes the illusion of weight and proportions of a character or object.

2. Anticipation

Anticipation is used before a character performs a major or final action, it readies the viewers for things such as a jump, the anticipation for this would be squatting down before springing to a jump.

3. Staging

Staging allows the audience to follow the story line with use of actions, poses, camera angles and backgrounds, which should not obscure or compete with the animation.

4. Straight Ahead & Pose to Pose Animation

Straight ahead animation starts with the first drawing and continues until the end, using this method can be tricky to keep size and proportions the same.
Pose to pose animation starts with beginning and end sequences and key frames in between, size and proportions of animations can be kept controlled using this method.

5. Follow Through & Overlapping Action

Follow through action is when parts of the character, such as arms, hair or clothing catch up to the character as it stops, the whole animation doesn’t stop at once.
Overlapping action is when the character starts to move, or moves in another direction and parts of the character will not catch up or start to move until a few frames later/ Timing is crucial when trying to depict these.

6. Slow-Out & Slow-In

As a drawing starts to move in and out of a sequence, it would have more drawings, making it slower. In the middle it would have less drawings, making it faster. This technique can be used to make the characters movement soften or in comical effect.

7. Arcs

Actions that are made follow arcs, thesis arcs help creates a more natural animation.

8. Secondary Action

Secondary actions are used in support of a main action, i.e something else moves whilst or after the main action is taking place, but to add to the main action not to distract from it.

9. Timing

Timing is essential in animation when portraying movement or emotion of a character, this can link in with slow-ins & outs in relation to the speed of certain frames within an animation, a mix of these two adds textures to an animation.

10. Exaggeration

Exaggeration can be used for comical effect in animation, such as caricature, but it can also help characters become more natural in their movements. Exaggeration is used to express poses, attitudes and actions, but too much exaggeration could make the animations too theatrical.

11. Solid Drawing

Solid drawing is the use of basic drawing of form, weight, volume solidity and the illusion of 3D space. These can be applied to characters and surroundings alike to create the illusion of 3D (movement in space) and 4D (movement in time).

12. Appeal

Appeal, whether the character be cute, comical, heroic or villainous, needs to have appeal to the audience. To achieve appeal the drawings and character development have to maintain clear and continuous.